This handbook is the second of three handbooks produced within the project “Gamifying Education”. It introduces different types of games for learning and provides ready-to-use educational games that can be applied to school, summer camp, youth center or training environments.

“Gamifying Education” is a strategic partnership project focusing on exchange of best practices in game-based learning by further developing educational games, namely board games, escape rooms and live action games, that have been initiated during Key Action 1 training courses and hold big educational value potential.

The handbook is divided in three main sections, the first one consisting of a brief introduction to game-based learning and the analysis of escape games as a learning tool. Then, you will find five escape game scenarios which can be accessed in separate folders and contain:

  • Game outline with detailed description of the game, step-by-step gameplay, introduction stories, debriefing questions, tips for follow-up activities and list of materials.
  • Printable materials.
  • Additional documents to make it easier for the facilitators to prepare and run the games.

Lastly, in the last pages you can read the testimonials of the youth workers and educators who took part in the second training mobility of “Gamifying Education”, which was implemented from 11th to 14th of July 2022 Estonia. We hope you will enjoy it!

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Curious to see the games? Take a look!