The fourth output of the "DivE(d)" project focuses on LARP-based learning, offering both theoretical insights and hands-on activities you can use right away.

The third output of the "DivE(d)" project focuses on TTRPG-based learning, offering both theoretical insights and hands-on activities you can use right away.

A practical booklet for people preparing and facilitating educational games.

The second output of the "DivE(d)" project focuses on puzzle-based learning, offering both theoretical insights and hands-on activities you can use right away.

The first output of the "DivE(d)" project focuses on LEGO®-based learning, offering both theoretical insights and hands-on activities you can use right away.

There’s something magical about the moment a box clicks open or a riddle suddenly makes sense. Escape games spark teamwork, creativity, and curiosity, and when paired with educational goals, they become powerful tools for learning through play.

Imagine slipping into the shoes of a medieval knight, a cunning spy, or a powerful but corrupt politician… and then bringing that character to life. This is the world of Live Action Role-Playing (LARP), where fantasy meets reality in the most immersive ways imaginable.

This handbook is the third of three handbooks produced within the project “Gamifying Education”. It introduces different types of games for learning and provides ready-to-use educational games that can be applied to school, summer camp, youth center or training environments.

This handbook is the second of three handbooks produced within the project “Gamifying Education”. It introduces different types of games for learning and provides ready-to-use educational games that can be applied to school, summer camp, youth center or training environments.

In the first episode of our last podcast season, Zbyszek Janczukowicz, founder of Nausika Fundacja Edukacyjna (Poland), shares his passion for educational live action roleplay games.