Remember that weekend in November when Vivere Kool was buzzing with 48 hours of creativity, teamwork and game design?
The Digiwise Board Game Jam brought together 13 teams with one massive challenge: turn heavy topics like Media Literacy and Online Safety into games people actually want to play. After two months of fine-tuning, mentoring, and a final “marathon” showcase in Narva, the wait is over.
We have officially released the game jam winning games, and you can download the Print-to-Play versions for free right now.
Your new toolkit, made by young people
Whether you are an educator, a youth worker, or just the person in your friend group who loves a good strategy session, these games are designed to be fast, smart, and insightful.
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Algorithmica: Ever wondered how tech giants turn your “likes” into power? Step into the shoes of a CEO and compete to collect data and activate algorithms. It’s fast-paced (15-20 mins) and eye-opening.
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Data Rush: A strategic card game where personal data is the currency. Build your “data engine,” react to real-world events, and see if you can navigate the ethics of a data-driven business model without losing your soul.
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Manipulators: The ultimate “social deduction” game. Can you spot a manipulation technique in a real conversation? Debate your friends while secretly using “conversation tricks” and see who can call out the bluff first.
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Moo: A fast-paced card game where players take turns questioning each other to spot fake and misleading information. By analyzing headlines, images, emotional language, authority claims, and stories, players practice distinguishing real facts from manipulation.
How to get started?
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Download the game kits and rule files (PDF).
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Print them at home, school or youth center.
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Grab some dice, tokens (or coins/buttons!), and start playing.
Bringing change to the table
The Digiwise Board Game Jam wasn’t just about winning; it was about proving that young people can turn digital awareness into creative tools for change. Ready to play? Download the full collection HERE.
These games were developed during the “DigiWise Board Game Jam 2025” and later finalized through the mentorship sessions organized under the umbrella of the “Critical Thinkers 2025” project, funded by the Embassy of the Federal Republic of Germany in Tallinn.