This handbook is the third of three handbooks produced within the project “Gamifying Education”. It introduces different types of games for learning and provides ready-to-use educational games that can be applied to school, summer camp, youth center or training environments.
“Gamifying Education” is a strategic partnership project focusing on exchange of best practices in game-based learning by further developing educational games, namely board games, escape rooms and live action games, that have been initiated during Key Action 1 training courses and hold big educational value potential.
The handbook is divided in three main sections, the first one consisting of a brief introduction to game-based learning and the analysis of board games as a learning tool. Then, you will find five board game scenarios which can be accessed in separate folders and contain:
- Game outline with detailed description of the game, step-by-step gameplay, introduction stories, debriefing questions, tips for follow-up activities and list of materials.
- Printable materials.
- Additional documents to make it easier for the facilitators to prepare and run the games.
Lastly, in the last pages you can read the testimonials of the youth workers and educators who took part in the third training mobility of “Gamifying Education”, implemented from 13th to 17th of October 2022 in Galicia (Spain). We hope you will enjoy it!
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