HANDBOOK | Gamifying Education: Board Games
This handbook is the third of three handbooks produced within the project “Gamifying Education”. It introduces different types of games for learning and provides ready-to-use educational games that can be applied to school, summer camp, youth center or training environments.
HANDBOOK | Gamifying Education: Escape Games
This handbook is the second of three handbooks produced within the project “Gamifying Education”. It introduces different types of games for learning and provides ready-to-use educational games that can be applied to school, summer camp, youth center or training environments.
HANDBOOK | Gamifying Education: Live Action Games
This handbook is the first of three handbooks produced within the project “Gamifying Education”. It introduces different types of games for learning and provides ready-to-use educational games that can be applied to school, summer camp, youth center or training environments.
MANUAL | E-scape
This manual is one of the project results of the long-term project “E-scape: Exploring Supportive Creative Alternative Paths for Education”, and it explains step by step all necessary elements for creating an educational escape room and guides through the concept of designing educational escape rooms.
MANUAL | Breakout Box
“Breakout Box” is another cooperation between Shokkin Group Estonia, Be International, and Ticket2Europe that started in the summer of 2021. Game-based learning is the incorporation of game methods into the learning process. These games can be very different, from computer games to board games or even escape games.
MANUAL | Game On
This manual, conceived as an educational board game development resource, holds theoretical and practical information for educators, youth workers, youth organizations and other stakeholders of the education and youth work fields who would like to develop educational board games in their work.