BOOKLET | EduEsc game outlines

There’s something magical about the moment a box clicks open or a riddle suddenly makes sense. Escape games spark teamwork, creativity, and curiosity, and when paired with educational goals, they become powerful tools for learning through play.
BOOKLET | Edularp role-play game scenarios

Imagine slipping into the shoes of a medieval knight, a cunning spy, or a powerful but corrupt politician… and then bringing that character to life. This is the world of Live Action Role-Playing (LARP), where fantasy meets reality in the most immersive ways imaginable.
HANDBOOK | Gamifying Education: Board Games

This handbook is the third of three handbooks produced within the project “Gamifying Education”. It introduces different types of games for learning and provides ready-to-use educational games that can be applied to school, summer camp, youth center or training environments.
HANDBOOK | Gamifying Education: Escape Games

This handbook is the second of three handbooks produced within the project “Gamifying Education”. It introduces different types of games for learning and provides ready-to-use educational games that can be applied to school, summer camp, youth center or training environments.
HANDBOOK | Gamifying Education: Live Action Games

This handbook is the first of three handbooks produced within the project “Gamifying Education”. It introduces different types of games for learning and provides ready-to-use educational games that can be applied to school, summer camp, youth center or training environments.
MANUAL | E-scape

This manual is one of the project results of the long-term project “E-scape: Exploring Supportive Creative Alternative Paths for Education”, and it explains step by step all necessary elements for creating an educational escape room and guides through the concept of designing educational escape rooms.
MANUAL | Breakout Box

“Breakout Box” is another cooperation between Shokkin Group Estonia, Be International, and Ticket2Europe that started in the summer of 2021. Game-based learning is the incorporation of game methods into the learning process. These games can be very different, from computer games to board games or even escape games.
MANUAL | Game On

This manual, conceived as an educational board game development resource, holds theoretical and practical information for educators, youth workers, youth organizations and other stakeholders of the education and youth work fields who would like to develop educational board games in their work.